package com.mew.chess.core.game.pokdeng.game.common;

/**
 *  配置
 * @author dylin
 */
public class PokDengConstantValue {

  public static final int OVER_TIME = 60;

  public static final int PREPARE_TIME=500;
  public static final int START_BET_TIME=6000;
  public static final int DEAL_CARD_TIME=10000;
  public static final int ASK_CARD_TIME=6000;
  public static final int MI_CARD_TIME=10000;
  public static final int OPEN_CARD_TIME=6000;
  public static final int PAYMENT_TIME=6000;

  //TABLE config
  public static final int TABLE_INIT_DEFAULT = 1; //默认初始化桌子数量
  public static final float TABLE_DEFAULT_LOAD_FACTOR = 0.7f; //桌子增加缩减因子
  public static final int TABLE_AUTO_INC = 1; //自增量
  public static final int MAX_SEAT=9;

  //机器人
  public static final int ROBOT_ENTER_WITH_EMPTY_SEAT=4;//机器人进入时 空位限制
  public static final String ROBOT_GOLD_SEC="50-3000";//机器人 背包金额 区间
  public static final String ROBOT_MAX_PLAY_NUMBER="5-100";//机器人最大游玩次数
  public static final String ROBOT_KICK_NUMBER="20-50";//机器人离开的金币

  private PokDengConstantValue() {
  }

}